Kindergarten-The Matching Game 1
Using ScratchJr, the students worked to create an animated matching game. Choosing 3 animals from ScratchJr, the students drew their game plan in their Launch Logs, then moved to the iPads. The students chose either the "green flag" or "touch" triggers to move the animals to the first letter of the animals' name. This project reinforces the importance of giving program commands in the correct sequence.
1st Grade-Meet ScratchJr 1
Using ScratchJr (a programming tool on the iPad), the students learned how to create their own animations. They had to think about and plan how they wanted their animation to look and how their characters were going to act.
2nd Grade-Moving with Math 1
Playing the Rosie games taught students to use step-by-step instructions for a character or actor (as they are called in coding apps). Using ScratchJr, the students learned how to choose new actors, program them to move, and how to use the grid feature to move actors using math skills. The students created a game with 2 cars. Two students tapped the cars to begin the motion of moving them to the finish line. Whomever ended up tapping first was the winner.
3rd Grade-Rosie's Path 2
Just like the kindergarten-2nd grade classes, the students learned how to program Rosie the Robotic Dog to move through a maze of colored dots to retrieve bones, jump the mud puddles, and end at home. The 3rd graders took the process an extra step by including repeats (or loops) and "if-then" statements.
4th Grade-The Body's Computer
Our brains work in a similar way to a computer--with inputs and outputs. We receive stimuli, our brains process that information, and then our cells pass signals to generate a response. Students continued learning about the brain by completing a clay model of the brain.
5A & 5B
With Spring Break on the horizon, the specials teachers decided to mix it up a little. The students could choose between dodgeball or free art/STEAM. Some of the students used this opportunity to organize the VEXIQ robotics kits.
5C & 5D-Information Highway
The students learned that computers store information in binary code (1s and 0s). Each code represents text. Using a downloaded PDF and conversion table, the students converted data to and from binary, marked up the PDF in Preview, and uploaded the completed document to Google Classroom..
Welcome to the STEAM Studio Blog for Jamestown Upper & Lower Elementary Schools in Hudsonville, MI. Here you will find the latest projects and concepts we've been working on in class.
comes to Hudsonville with 17 years of teaching information and technology skills to elementary students. After earning a BA in Elementary Education at the University of Northern Iowa and a Master’s degree from the University of Iowa in 2000, she drew a circle on the map and chose Southwest Michigan.