Kindergarten-The Matching Game 2
Using ScratchJr, the students worked to create an animated matching game. Choosing 3 animals from ScratchJr, the students drew their game plan in their Launch Logs, then moved to the iPads. The students chose either the "green flag" or "touch" triggers to move the animals to the first letter of the animals' name. This project reinforces the importance of giving program commands in the correct sequence.
1st Grade-Scratch and the Butterfly 1
To learn how sequential programming and trigger blocks work in ScratchJr, the students played a game where each person on the team gets a piece of paper showing a program made out of ScratchJr blocks. Each student had a different trigger block to start the next student's program.
2nd Grade-Moving with Math 2
Building on the skills learned in the last cycle, the students created an animation in ScratchJr that included 2 farm animals and a barn. The students chose the trigger (green flag or tap) to move the animals to the barn and then made the animals disappear into the barn. The students used the grid again to determine how many pixels the animals needed to move to get to the barn and answered questions about the process in their Launch Logs.
3rd Grade-Code Sketches 1
Now that students have an understanding of basic programming, they used the iPad app Hopscotch to program actors to draw shapes. The students learned how to add an actor, draw a line, use loops and functions to make the program efficient. After completing a basic square, students were challenged to use repeating squares to create colorful patterns.
4th Grade-The Body's Computer 2
In this cycle students completed their clay models of the brain adding labels that named each part of the brain and described the functions that each part controls.
5A & 5B-Organizing the Kits
To better understand and learn the names of the pieces and parts of the robotics kits, the students organized the kits. All of the parts were separated into bags and batteries were installed. In the next cycle we begin to build!
5C & 5D-Information Highway 2
After learning about binary code during our last cycle, the students learned how computers store images. They created their own pixel pictures, wrote the code for the images and then passed the code to another student who then duplicated the image.
Welcome to the STEAM Studio Blog for Jamestown Upper & Lower Elementary Schools in Hudsonville, MI. Here you will find the latest projects and concepts we've been working on in class.
comes to Hudsonville with 17 years of teaching information and technology skills to elementary students. After earning a BA in Elementary Education at the University of Northern Iowa and a Master’s degree from the University of Iowa in 2000, she drew a circle on the map and chose Southwest Michigan.