Kindergarten-Animals in Action 1
To begin this unit, the students heard a story about our PLTW characters Angelina, Suzi, and Mylo creating animal animations that show how animals behave in their habitats. Our students were given a problem: How can we teach PreK students about animals and their habitats using animations in ScratchJr. The students began using the design process to identify the problem and plan their animations. The students had to identify which animal they would use, and the habitat that would be best for the animal. When their animations are complete, they will be sharing them with our PreK classes at Jamestown.
1st Grade-Scratch & the Butterfly 2
In our last cycle, the students acted our programs in teams. That information was applied to ScratchJr with Scratch the cat and a butterfly. After programming a butterfly to jump and fly, the students programmed Scratch to trigger the butterfly to begin its program. They learned how to use the bump trigger and the message trigger. The students also learned how to create their own characters in ScratchJr by drawing them, editing existing characters, and using the camera to put themselves into their programs.
2nd Grade-Moving with Math 3
The students completed their race car program, their farm programs, and completed any unfinished pages in their Launch Logs.
3rd Grade-Code Sketches 2
Now that students have an understanding of basic programming, they used the iPad app Hopscotch to program actors to draw shapes. The students learned how to add an actor, draw a line, use loops and functions to make the program efficient. After completing a basic square, students were challenged to use repeating squares to create colorful patterns.
4th Grade-Senses Exploration 1
Each part of the brain regulates specific functions in the body. The students learned about how our senses receive input, how our sense receptors are specialized, and the part of the brain responsible for each sense. Rotating through stations, the students watched a short animated video about the sense, labelled a diagram of the body for that sense, and completed an experiment using the sense.
5A & 5B-Inputs/Outputs 1
To identify inputs and outputs within a robotic system, the students learned how to connect the robot brain to the controller and motors. Using the controllers, the students identified the direction and speed of the motors depending on the direction they moved the controller. They also learned how to use the bumper switch and the LED lights.
5C & 5D-Data Collection & Display 1
Using the Tynker iPad app, the students are learning to code their first game by following step-by-step directions. The students learned about x and y axes, how to add characters to the game and code actions the characters can follow.
Welcome to the STEAM Studio Blog for Jamestown Upper & Lower Elementary Schools in Hudsonville, MI. Here you will find the latest projects and concepts we've been working on in class.
comes to Hudsonville with 17 years of teaching information and technology skills to elementary students. After earning a BA in Elementary Education at the University of Northern Iowa and a Master’s degree from the University of Iowa in 2000, she drew a circle on the map and chose Southwest Michigan.